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Shôji Kawamori

Shôji Kawamori

Birthday: February 20, 1960 in Toyama, Japan
Height: 191 cm

Shôji Kawamori was born on February 20, 1960 in Toyama, Japan. He is known for his work on Macross Zero (2002), Ghost in the Shell (1995) and Vision d'Escaflowne (1996).

On using China as a location in his stories: This goes back to my solo travels in China over thirty Show more On using China as a location in his stories: This goes back to my solo travels in China over thirty years ago. It was a time when China wasn't very developed. When I traveled to various villages in China, I saw that children there were very active and cheerful. And despite my being in the anime and TV industry, it was quite a shock to me to see that children were happy when there was no electricity, no entertainment in the form of television. I myself love technology, and I love the entertainment that's thrived through access to technology, but there are people who do great without technology, and there are so many kids would be better off without it. That put me in a great dilemma, and that idea went into shows such as Macross Plus (1994) where mind control and new technology is an issue. Hide
[When asked how he felt that more Americans know about Robotech than Macross] I don't understand, no Show more [When asked how he felt that more Americans know about Robotech than Macross] I don't understand, nor do I accept the fact that they took and modified my work without even asking. I can not comprehend how a pirated version like this exists. However, I feel I was very fortunate that many other people from other countries around the world were able to see Macross. Hide
It was wonderful to see a chaotic mixture of Asian tradition and Western technology. I thought this Show more It was wonderful to see a chaotic mixture of Asian tradition and Western technology. I thought this was definitely picture-worthy, so that's a theme I've been going back to ever since. Hide
Back when we were making Macross Plus (1994), it was pretty obvious that AI would encroach into our Show more Back when we were making Macross Plus (1994), it was pretty obvious that AI would encroach into our lives in the near future. What's surprising is that it isn't limited to military applications; AI has seeped into our daily lives as well. At the same time, progress in biotechnology has been revolutionary, especially since DNA editing became an accessible technology. There have been plenty of works-animated, live-action, and science fiction-that's about AI only, but there hasn't been much to incorporate AI and the evolution of technology, as well as genetics. Hide
On Chikyû shôjo Arjuna (2001): my original idea was to start off with a Japanese high sc Show more On Chikyû shôjo Arjuna (2001): my original idea was to start off with a Japanese high school girl who would have an expanded awareness, better senses than other people. But when I did the research, I found that we do have an ecological crisis that's much more severe than previously thought. So that became the basis for Earth Girl Arjuna. Hide
Shôji Kawamori's FILMOGRAPHY
as Director (1) as Creator (2)
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